SHADOWMAN No. 2, May 2021 |
Happily however, the ghastly fate of those mortals foolish enough to be seeking transportation to the deserted town of Enoch in Arizona isn’t simply a gratuitously graphic affair just for the sake of it. But is rather used to show just how depressingly dark the appetite of the run-down settlement’s resident demon actually is, as well as the insane grisliness of the three-headed beast’s plan to use a festering pile of slaughtered corpses to seed a rift to the Deadside.
As a result, this sense of revulsion generated by the inhuman way the creature’s over-zealous minions tear apart their latest victim limb by limb is clearly intentional, and arguably allows the reader to experience the actual emotions which subsequently motivate the somewhat indifferent titular character to finally act; “The Shadow Loa bound to my soul ensures that I can’t be scared. I can feel disgust though. I can be affronted by the nastiness I encounter. This is where the ghosts come from. Brought here to open the gate. Carcasses wedged like doorstops to keep the passage between worlds open.”
Similarly as successful in generating a sympathetic response for some of the grotesque farmer’s victims, is Davis-Hunt’s absolutely awesome illustrations and the way the artist pencils a pair of thrice-damned, fang-faced children as disconcerting flesh-devouring terrors. In addition, the effect of Enoch’s location straddling such a delicately-balanced cross-section of the universe is extremely well visualised by the video games designer, due to his panels constantly switching the municipality back and forth between its current-day depilated state and when it was previously a bit of a boom town.
The regular cover art of "SHADOWMAN" #2 by John Davis-Hunt |
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