Showing posts with label Blowtorch. Show all posts
Showing posts with label Blowtorch. Show all posts

Sunday, 3 March 2024

Blowtorch: Bad Roads #2 - Page1 Comics

BLOWTORCH: BAD ROADS No. 2, February 2024
It’s hard to imagine many readers perusing their local comic book store’s spinner racks and encountering a more downright brutal plot as the one Alfred Paige and Alex De-Gruchy collaboratively pen for Issue Two of “Blowtorch: Bad Roads”. Indeed, this twenty-two-page periodical arguably just picks its audience up by the scruff of the neck with it’s opening scene of a chairbound Richard Kinkaid being battered about the head, and simply never lets go until its blood-soaked bibliophiles are eventually brought back to the relative peacefulness of C.H.E.S.S. Headquarters in Colorado at its very end; “How was Bluegrass Country.? That good, huh…?”

Happily however, this excessive violence isn’t just gratuitous padding to help populate the publication. But actually shows how mercilessly murderous the Crime Cartel are who have abducted Blowtorch, and the sheer deadliness of the ex-Army Ranger they’ve foolishly decided to keep alive for questioning. Furthermore, the sense-shattering shenanigans employed by both sides of this contest to try and eliminate one another makes for some utterly compelling, high-octane action that results in this magazine being impossible to put down until the desperate gun battle is finally finished.

Perhaps this comic’s most compelling feature though, is that its titular character isn’t quite portrayed as an unstoppable, one-man killing machine, and instead actually requires the help of an undercover Drugs Enforcement Agent (DEA) for assistance. Admittedly, Will initially appears to free Kinkaid from a local barn simply to improve his own chances of escape now the investigator is convinced he’s “gonna end up at the bottom of a goddamn quarry.” Yet this basic show of compassion quickly blossoms into the man becoming Richard’s unlikely gun-toting comrade-in-arms – something which helps add to the increasing concern as to whether both government operatives are going to successfully survive the blazing firefight around them.

Likewise, Igor Kurilin’s marvellous black and white layouts do a first-rate job in capturing all the claustrophobic horror of a savage night-time shoot-out in and around a house. In fact, once Blowtorch has finally donned his famous flame-throwers, each prodigiously-pencilled panel provides a terrifying insight into just how dreadful it must be for anyone, even a heartless hoodlum, to be backed into a tiny room, crammed full of everyday furniture, and facing so inhumanly painful a fiery demise.

Creator: Alfred Paige, Script: Alex De-Gruchy, and Art: Igor Kurilin

Friday, 10 November 2023

Blowtorch: Bad Roads #1 - Page1 Comics

BLOWTORCH: BAD ROADS No. 1, November 2023
Described in its solicitation synopsis as “the bare-knuckled, rough and tumble, gritty, bloody crime thriller you’ve been waiting for”, Alex De-Gruchy’s script for Issue One of “Blowtorch: Bad Roads” definitely lives up to its promise of being an utterly uncompromising twenty-two-page periodical packed full of savage violence and edge-of-your-seat shenanigans. In fact, arguably ensnaring something of Derek Kolstad’s neo-noir action franchise “John Wick”, this comic should captivate its audience’s attention just as soon as the ex-military mercenary’s sport utility vehicle is stolen from a petrol station and its owner menacingly vows to track the thieves down.

Delightfully though, Alfred Paige’s mask-wearing creation doesn’t simply wade into the local criminals’ hideout all guns blazing as some less well fleshed out characters might do, and instead initially bides his time watching his opponents – even when the gang’s leader mercilessly cuts the throat of one hapless fellow hoodlum who unwisely was stealing drugs money from him; “Make sure they weigh him down enough, I don’t want his bones ever seeing the light a’ day.” This patient approach makes the subsequent firefight all the more genuine and believable, especially when its generated by the C.H.E.S.S. operative understandably thinking that a helplessly bound boy in a wooden shed is probably a prisoner, rather than the boss’s disconcertingly loyal lad.

Of course the big pull for any perusing bibliophiles is the insane action which occurs once Blowtorch heads for his pilfered vehicle and starts gunning down anyone foolish enough to get in his way. Rather excitingly, this exchange of bullets does not go all one way either, as Richard encounters much more resistance than he was anticipating. Indeed, one of this book’s best moments comes after the cold-blooded killer is back in the seat of his beloved SUV and attempting to make an unsuccessful drive for freedom.

Equally as good at pencilling as De-Gruchy and Paige are story-telling is Igor Kurilin, whose black and white panels add a distinctly dark and foreboding night-time ambience to the publication’s layouts. The illustrator proves especially good at capturing all the last second decision-making that takes place within the former soldier’s mind, as events increasingly grow out-of-hand due to more and more of Conroy’s heavily-armed minions congregating upon his progressively perilous position outside a farmhouse.

Creator: Alfred Paige, Script: Alex De-Gruchy, and Art: Igor Kurilin

Tuesday, 31 January 2023

Blowtorch #3 - Second Sight Publishing

BLOWTORCH No. 3, March 2022
Despite creator Alfred Paige’s understandable upset at this comic being two pages short due to “a printing error”, there’s still arguably plenty of pulse-pounding pugilism to enjoy in Issue Three of “Blowtorch”, courtesy of its publication-long punch-up, an utterly insane car chase to the steps of a Mesoamerican pyramid, and simply stunning, purposely planned plane crash. Indeed, for those bibliophiles who like their senses to be persistently assailed by eye-winching socks to the jaw and catastrophic explosions Alex De-Gruchy’s adrenalin-fuelled plot has all their bases covered; “Stay down, ladies. This is probably only gonna get messier.”

Furthermore, there’s a good deal of banter to be enjoyed between both this book’s titular character and mean-spirited partner Pinpoint, as well as with its main masked antagonist Davenport. Rather neatly inserted amidst all the sense-shattering shenanigans, these tense verbal exchanges actually provide some much-needed exposition as to why Avery Davis’ two top C.H.E.S.S. black ops agents are at something of a distinct disadvantage in trying the capture their formidable target alive – especially once Blowtorch quite foolishly makes “the middleman” aware of their mission’s overriding objective.

Setting aside all the bone-crunching blows, showers of hot lead and high-octane antics, this comic’s narrative also provides some nice interpersonal development between Richard Kinkaid and James Washington, as the two widely contrasting team-mates temporarily set aside their differences with one another so as to semi-successfully conclude their latest assignment. Such growth is debatably quite unusual when it comes to action-focused storylines, so Pinpoint’s eventual begrudging acceptance of Blowtorch as squad leader is one of the highlights of the twenty-page periodical.

Perhaps therefore this book’s sole quibble lies with some of J.C. Grande’s over-enthusiastic layouts, which are occasionally so crammed full of debris and destruction, that it makes it difficult to discern who is hitting who. These exuberantly pencilled and heavily inked panels prove particularly frustrating to navigate when it comes to some of the scenes depicting Infrared’s no-holds barred battle with a similarly souped-up automaton, as both robots appear quite similar in their appearance as they brutally batter their way through a series of walls, ceilings and other steel-supported structures. Indeed somewhat disconcertingly, it may well take some fans a few read-throughs of the fight's final stages to fully gather which android actually won.

Creator/Story: Alfred Paige, Plots/Writer: Alex De-Gruchy, and Pencils & Inks: J.C. Grande

Monday, 28 June 2021

Blowtorch #2 - Second Sight Publishing

BLOWTORCH No. 2, June 2021
Starting with a seriously insane punch-up inside a fast-falling helicopter, and concluding with a sense-shattering shoot-out between some of Avery Davis’ top operatives and a mechanical killing machine, there isn’t debatably much room for a bibliophile to breathe in Issue Two of “Blowtorch”. Fortunately however, that is far from a bad thing, with Paige Alfred and Alex De Gruchy’s collaborative penmanship crafting a highly engaging storyline concerning an assassin-turned-drug dealer quickly realising that his change of occupation doesn’t sit terribly well with his political masters; “I genuinely hoped this wouldn’t be necessary and you’d actually have a solution up your sleeve… But me handing Fitzgerald your head should go some way to fixing this mess.”

Admittedly, not every scene in this twenty-two page roller-coaster of a read is crammed full of high-octane shenanigans and ferocious fire-fights. But even the dialogue-heavy initial briefing by Richard Kinkaid’s boss as to C.H.E.S.S.’ latest mission is delivered in such a dramatic way, that it still provides plenty of excitement and intrigue. Indeed, one of this comic’s greatest assets is that it is clear straight from the pair’s opening exchange that Blowtorch and his team-mate Pinpoint don’t get along with one another all that well; especially when Davis puts the facially disfigured titular character in charge of abducting a highly rated professional assassin.

Heated exchanges and veiled threats aside however, the pair immediately realise they have a dangerous job to do, and their ability to work well together despite their differences of opinion leads to some of this book’s most memorable action sequences. Foremost of these set-pieces is arguably the image of a gun-toting James Washington literally dangling off one of Infrared’s robotic arms, whilst the android itself is clinging on to the side of a swooping helicopter. Albeit Pinpoint subsequently diving behind a variety of garden-based stone statues as large chunks of masonry are torn up into the air around him by a semi-automatic shotgun, probably comes a close second.

All of these marvellously visualised moments are wonderfully illustrated by Osvaldo Pestana Montpeller, whose gritty technical style of pencilling really suits the black and white colouring of this comic. In fact, the Cuban artist’s attention to detail whilst depicting the breakdown in relationship between middle man Gareth Davenport and Mexican-American former-Marine Michael Cabral is sublime, to the point where some in this publication’s audience can probably hear the older killer’s sigh of disappointment when he realises his only course of action following a semi-bungled hit-job is to shoot his cybernetically-enhanced employee dead in cold blood.

Authors: Alfred Paige & Alex De Gruchy, and Artist: Osvaldo Pestana Montpeller

Tuesday, 2 February 2021

Blowtorch #1 - Second Sight Publishing

BLOWTORCH No. 1, February 2021
Absolutely crammed full of pulse-pounding action, and providing plenty of enthralling insights into the titular character’s violent background, this one-shot by Alfred Paige simply doesn’t stop entertaining its audience from the moment Richard Kinkaid picks up his mobile phone to hear the voice of “the nurse that saved his life” eight years ago, through to the masked mercenary’s debrief with his boss Avery Davis a few days later. In fact, the twenty-eight page periodical’s plot, scripted by Alex De-Gruchy, could arguably be seen as being the perfect mix of mysterious intrigue, sense-shattering shenanigans and emotional drama; “However things ended between us. That doesn’t mean I don’t care. I always cared. I just… screwed it up.”

Foremost of this comic’s considerable strengths is the fact that Blowtorch’s deep-rooted connection to Suzanne is absolutely palpable just as soon as he receives word that his former lover is in danger. Supposedly on guard-duty at C.H.E.S.S. Headquarters in Colorado, the lead protagonist simply drops everything in order to fly to the woman’s rescue at a “top-secret government program hidden away in Alaska.” However, rather than simply pen Kinkaid as some sort of one-man army, he is cleverly depicted as someone who cares so strongly for the military medical practitioner that “the human weapon” isn’t afraid to immediately accept the help of his team-mate, Footpath.

In addition, despite the facially-disfigured soldier carrying enough weaponry to make even the Punisher blush with embarrassment, the storyline continues to suggest that at any moment Richard might actually fail in his mission and witness Suzanne being tragically killed before his very eyes. This intense atmosphere debatably permeates every black and panel beautifully pencilled by Montos, and leads to some spine-chilling sequences once it becomes clear just how badly the authority’s experimentation on dead American soldiers has gone awry.

Perhaps this publication’s biggest draw though, lies in its disconcertingly super-powered adversary S-26. The insane homicidal maniac really does generate a formidable sense of foreboding dread in every scene in which the zombie appears. Yet that probably doesn’t quite stop this comic’s readers from having some sense of sympathy for the mass-murderer when it becomes clear he has “retained a vague memory of having two children”, and resultantly can be viewed as simply being a desperate father who is understandably determined to see his youngsters once again.

The webstore Virgin exclusive variant cover art of "BLOWTORCH" #1 by Montos