SKULL THE SLAYER No. 5, May 1976 |
Despite in many ways being something of a bizarre reboot of the ‘fatal’
events which befell this comic’s supporting cast in its preceding edition, Bill
Mantlo’s storyline for Issue Five of “Skull The Slayer” is arguably as entertaining
as it is action-packed. For whilst the Brooklyn-born writer ludicrously brings
all three of the titular character’s companions back to life at the whim of the
sinister Slitherogue, his surrounding narrative depicting a dynamically-charged
demonic fist-fight, and castle-top melee between knight-bearing winged-horses and
Morgan Le Fay’s fork-tongued scaly-skinned minions proves as enjoyably
engrossing an experience as any “Marvel Comics” book reader of the Seventies could
surely have wanted.
Indeed this seventeen-page periodical’s only real weakness is that both
‘set pieces’ concerning “the great Jim Scully” battling alongside the Black
Knight, Merlin and King Arthur are disappointingly cut somewhat short on
account of the combatants all seemingly being “what thou hast termed a robot”
as opposed to being the genuine article. A situation which results in the vast
majority of these “chrome-an’-bolts automaton[s]” suffering a swift end on
account of a piercing lance, sharp sword or even an ignoble burn out…
Only time-travellers Jeff Turner, Ann Reynolds and physicist Raymond
Corey seemingly appear to be “flesh and blood” rather than “nuts and bolts”,
and even these personalities struggle to generate any lasting apprehension as
to their fate on account of having ‘died’ previously and then subsequently been
re-formed from their “transmuted” energies; “How else do you explain three
people you saw get killed, now living again…”
Disappointingly Mantlo’s explanation as to why the murderous “kid… girl,
and… egghead” return to the side of the “mad dog killer” at the conclusion of
this book is also frustratingly unimaginative. One minute Ann is furiously
directing her friends not to “try [and] take him alone” but to assail the
Slayer with swords and a bludgeon, and the next, simply because the ex-soldier
picks up the injured doctor, the “team” have nonsensically elected Skull their
leader and joined him in an effort to “get out of this tower”?
Just as erratic as parts of the script to “Magic, Myth And Madness!” is the
artwork by Sal Buscema and Sonny Trinidad. The duo’s drawings of the Black
Knight and the super-strong hero battling “the evil creatures of Slitherogue”
are wonderfully animated and full of crunching blows. Yet whenever the narrative's pace slows or a panel wholly focus’ upon the visage of Marv Wolfman’s co-creation,
the sketching becomes noticeably poorer and significantly less disciplined.
Author: Bill Mantlo, and Artists: Sal Buscema & Celso L. "Sonny" Trinidad |
Nice review Simon, I really must get back into buying some more of this series at some point.
ReplyDeleteCheers Roger.
Thanks Roger. This is a great Seventies series imho. Utter nonsense but well worth tracking down even forty years later :-)
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